- DigitalJul 22, 2014, 09:51AM
Bigger isn't always better.
- DigitalJul 14, 2014, 07:04AM
The hunger for gratification is a dangerous one.
- DigitalJul 10, 2014, 07:56AM
The brilliance of a Twitter sub-set: art for 2014.
- DigitalJul 09, 2014, 06:30AM
New ones being released, still more needed.
- DigitalJul 02, 2014, 10:15AM
On Facebook’s emasculating “Thumbs Up” button.
- DigitalJun 26, 2014, 09:49AM
- DigitalJun 12, 2014, 09:15AM
All quotes verbatim.
- DigitalMay 31, 2014, 10:21AM
This actually happened.
- DigitalMay 30, 2014, 06:46AM
Have a meaningful conversation about the devices that decrease them.
- DigitalMay 15, 2014, 10:21AM
All quotes verbatim, including punctuation and capitalization.
- DigitalMay 06, 2014, 08:57AM
Inner beauty vs. fake profiles.
- DigitalApr 23, 2014, 09:47AM
- DigitalJun 05, 2014, 06:55AM
Don't derail. He derailed. Thank God we didn't let him derail.
- DigitalMay 13, 2014, 08:06AM
An interview with Internet artists Molly Soda and Labanna Babalon.
- DigitalMar 28, 2014, 07:35AM
On Christopher Kosek's sci-fi comic The Default Trigger.
- DigitalMar 07, 2014, 06:54AM
Can we focus on a different goal?
- DigitalMar 06, 2014, 06:46AM
Self-definition via an extremely persistent meme.
- DigitalFeb 13, 2014, 05:04AM
BuzzFeed, king of Internet brevity, embraces “dwell time.”
- DigitalJan 29, 2014, 07:58AM
Three to five questions doesn’t make an interview.
- DigitalJan 09, 2014, 04:53AM
Sometimes it’s the only way to make the site tolerable.
- DigitalDec 31, 2013, 07:18AM
Stop kidding yourself.
- DigitalJul 23, 2014, 11:56AM
- DigitalJul 21, 2014, 10:32AM
- DigitalJul 15, 2014, 10:07AM
- DigitalJul 08, 2014, 12:51PM
"Basically, you're making the game as tortuous and awful as possible for your opponent while they try to do the same to you. It's a beautiful thing." An excerpt from Patrick Miller's From Masher to Master: The Educated Video Game Enthusiast's Fighting Game Primer. More at Polygon. Via Metafilter.
- DigitalJun 24, 2014, 12:47PM
- DigitalJun 19, 2014, 12:50PM
- DigitalJun 17, 2014, 02:21PM
Also a $500 million failure. More at EngineerGuy.com.
- DigitalJun 10, 2014, 10:31AM
"Each figure in the 'Legends of Cthulhu' line is a traditional 3 3/4-inch tall, and will come in classically-styled toy packaging featuring artwork by fantasy legend Ken Kelly." More on Kickstarter. Via Boing Boing.
- DigitalMay 22, 2014, 11:00AM
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